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UNREAL ENGINE GAMES
CRYPT ESCAPE
About
​Solo Projects for Game Level Design (DIG 3727C) at UCF using Unreal Engine 4. In 3-4 weeks for each project, I created a map of the level in Photoshop and recreated it in Unreal Engine 4 using BSPs and free assets from the FAB marketplace. I used the Blueprints visual scripting language to code the game's character, checkpoints, menus, and various mechanics. Lastly, I used lights and post-processing to polish the levels.

SPACEWATCH

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