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UNITY

Lighting in Unity using HDRP, URP and Built-in Render Pipeline (Own Project)
Learned and implemented different features such as Volumetric Fog and Lighting, Post Processing, HDRP Sky, Physically Based Camera, and other lighting techniques using Unity's different rendering pipelines.
Zip File of Links to Sketchfab Assets Used

UNREAL ENGINE

Lighting and Design in Unreal Engine 4
(DIG 3727C)

     
For this assignment, I created a map of the level in Photoshop and then recreated the map in Unreal Engine 4 using BSPs to make walls, floors, and ceilings. I then placed actors using Edith Finch assets from FAB Marketplace and lit the scene using various lights to create the scene in the pictures.


 

ADOBE PHOTOSHOP

GDK flyers I made while PR Director of GameDev Knights
Projects made in Digital Imaging Fundamentals (DIG 2109)
Lighting in Unreal Engine 5 (Own Project)
Learned and implemented different features such as Volumetric Clouds and Fog, Post Processing, Sky and Light Atmosphere, and various Lighting techniques using Unreal Engine 5s Deferred Rendering pipeline.
Link to Environments Used from FAB

MAYA/3D MODELING

Models made in Modeling for Realtime Systems (DIG 4780C)

PAINTINGS/DRAWINGS

Portfolio made in Design Fundamentals 1 - 2D (ART 2201C)

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